A downloadable game

in Hamelts hitpoints and medium was talking about the way that games have a story narritive and there were points in the hamelts hit points about narrtive design and worldbuilding. there were 9 points

procedual, commentary, anticipation, gratfication, bringdown,pipe, questions,reveal,

after listening this story isn't for you the panel dicussed how games don't care if you slay a demon or rescue a slave in the story. most story driven games the main charater won't tell you whats wrong, or who is evil or good. you as a player have to solve and discover clues or locations to find that out with in charater digaolog and narratives in the game. for example  Dark souls 3 where you have to fight the lords of cinder and rekindle the flame  to restart the age of fire. as i had played it it was difficult and punshing but overall has a great story behind the game and great narative. but  has a great feel to it where most players will throw the conroller at the tv when dying. yet there are interesting details in the game that really brings out the worldbuilding and story narrative in a way that keeps players more engaged and inmersed. The story focuses on the nameless one  or the unkindled one who is tasked to bring the lords of cinder back to their thrones. Dark souls 3 brings out the players ambition with its story and narrative with diffcult boss battle and tough enemeies.



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